Christian Johnson - Character Artist - Animator - Director
After graduating with a first class honors in Graphic Design in 1994, my professional career started in the Games industry at Ocean Software. Since then I have acquired over 20 years experience working across games, broadcast, web, print and audio production. During that time I have held a variety of different positions culminating in senior roles as an art and animation director. As such I have worked with many different production companies and freelancers across the globe.
I have always had a passion for animation, games and any other forms of visual story telling. My objective is to share and help develop ideas and stories in an inspiring and collaborative environment. I aim to work with high caliber teams and breath life into the fantastical, be it characters, creatures or machines. To tell great stories that inspire and entertain the audience.
2015-16 Senior Character animator Nexus productions (freelance).
2015-16 Senior Character animator Picasso pictures (freelance).
2014-15 Mummies alive
6x1hr documentary series.
Role : Animation and Art Director. Motion Capture director and performer.
Created for Impossible Factual, (UK) and Saloon Media, (Canada), Smithsonian (US).
2013-14 The Great Martian War
Creature and Machine designer.
Role : Animation and Art Director. Lead animator
Drama Documentary for Impossible Pictures and History Canada.
2013-14 WWI: THE FIRST MODERN WAR
4x 1hr documentary series.
Role : Animation and Art Director. Live action direction and performance.
created for Impossible Pictures and History Canada.
2012-13 Dragon Wars
Role : Animation and Art Director. Creature sculptor/designer.
1hr documentary .
created for Impossible Pictures and National Geographic.
Primary production Skill set.
My Main Area of focus is Character based work.
As a senior animator I have many years experience working across a range of animation styles including.
Stylized Key frame animation
Realistic creature locomotion.
As a Character artist and sculptor i have worked through many aspects of the pipeline and have a high level understanding
of current work-flows in cg character creation. From iterative concept work to final production asset
3ds Max, Maya, Z brush, Aftereffects, Premier, Photoshop.
I am always keen to discover new tools and keep an up to date understanding of current work-flows.
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